using UnityEngine;
using System.Collections;

public class table_trigger : MonoBehaviour {

	// Use this for initialization
	void OnTriggerEnter(Collider other) {
		if(other.tag == "Player") {
			print("Player entered!");
		}
	}
	
	// Update is called once per frame
	void OnTriggerExit(Collider other) {
		if(other.tag == "Player") {
			print("Player exited!");
		}
	}
}
